Morbius
Sometimes it's exciting when Morbius dedicates himself to practical choreography. By alternating between slow-motion and hyper-speed, the movie uses speed-ramping techniques to provide visually unique moments that set it apart from other superhero movies. The train altercation offers hints of what may have been, and the hand-to-hand fighting has visceral weight. These moments, though, are lost in a sea of visual jumble. The last battle turns into an unintelligible jumble of " wavy, sketchy CGI trails " that resemble " a combination of psychedelic tracers and the soot creatures from My Neighbor Totoro " that follow Morbius' wake. The camera shakes wildly during close-ups, and fight sequences become "a bizarre medley of slowed-down bullet-time-esque moves and dizzying, confusing, poorly lit skirmishes". Director Daniel Espinosa pauses for mid-air slow-motion shots in nearly every sequence, but rather than clarifying the action, these moments reve...